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[PRO] Yuzu - Gameplay and engine programming

I spent a few months working as a gameplay and engine programmer for Yuzu, a Parisian start-up working on an Unreal Engine-based game which aims at evaluating candidates’ soft skills as a part of recruitement processes.

My work involved:

  • implementing camera and mouse-related features
  • implementing the game narrative logic for new parts of the game
  • fixing bugs, of course!
  • implementing tools (including some using MothCocoon’s FlowGraph as a basis
  • reviewing and updating the entire game code to eliminate technical debt
  • create all the tools and functionalities required for the logic and implementation of new puzzles in version 2.0 of the game
This post is licensed under CC BY 4.0 by the author.