Post

[PRO] Yuzu - Gameplay and engine programming

I spent a few months working as a gameplay and engine programmer for Yuzu, a Parisian start-up working on an Unreal Engine-based game which aims at evaluating candidates’ soft skills as a part of recruitement processes.

My work involved:

  • implementing camera and mouse-related features
  • reworking game narrative logic for parts of the game
  • fixing bugs, of course!
  • implementing tools and plugins
  • reviewing and updating the entire game code to eliminate technical debt and be future-proof
This post is licensed under CC BY 4.0 by the author.