Hyperspeed Rabbit
Used for this project: C, C++, HLSL, shaders, PhysX, DirectX, custom rendering engine
Hyperspeed Rabbit is a video game project using a custom engine. As a member of the team involved in its creation, my primary roles encompassed engine and gameplay programming, along with game design responsibilities. Hyperspeed Rabbit was developed using DirectX and PhysX, all within the confines of our own engine. You can access and download the project from my Github repository, available here.
This post is licensed under CC BY 4.0 by the author.