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Black Fountain - A choice-based text adventure

Used for this project: C#, Unity, Android

In my spare time, I am currently developing Black Fountain, an interactive text adventure for smartphones that offers a choice-based experience. This game, heavily influenced by the Lifeline series, will be available in both French and English. In Black Fountain, players engage in real-time conversations with a character who inhabits a unique world. Through notifications, players are informed when the character wishes to communicate, allowing them to interact and guide the character towards making crucial decisions for survival.

For now, here are some early screenshots, with placeholder text, to showcase the UI:

Desktop View

Black Fountain itself and the companion app used to write the story (à la Unreal Engine’s Blueprints) are developed with Unity. While the gameplay loop and mechanics are completed, there is no ETA, as writing the story and designing the UI are currently not my priority.

This post is licensed under CC BY 4.0 by the author.