Prisonniers des Songes
Used for this project: C++, Unreal Engine 4, database, 3d maths, procedural generation, multiplayer features I played a key role in the team that brought the 3D multiplayer game ‘Prisonniers des S...
Used for this project: C++, Unreal Engine 4, database, 3d maths, procedural generation, multiplayer features I played a key role in the team that brought the 3D multiplayer game ‘Prisonniers des S...
Used for this project: C, C++, HLSL, shaders, PhysX, DirectX, custom rendering engine Hyperspeed Rabbit is a video game project using a custom engine. As a member of the team involved in its crea...
Used for this project: C++, Unreal Engine 5 SHIELDBASH is an UE5 project. In SHIELDBASH, the player has to make their way through hordes of enemies, armed with only a shield and a grappling hook. ...
I spent a few months working as a gameplay and engine programmer for Yuzu, a Parisian start-up working on an Unreal Engine-based game which aims at evaluating candidates’ soft skills as a part of r...
Used for this project: C#, Unity, Android I am currently developing Black Fountain, an interactive text adventure for smartphones that offers a choice-based experience. This game, heavily influenc...
I spent a few months working as a gameplay programmer for Asobo, as part of the Microsoft Flight Simulator team. Sadly, a NDA prevents me from talking about most of the things I did there, and will...